Tuesday, February 18, 2014

Initial Experience and Patterns of Population



My first experience of the game (Civilization V) started at the beginning of this semester with this class. That being said, I am familiar with RTS (Real-Time Strategies) and PC games that are similar to this game (Command and Conquer, Age of Empires). The game's combat isn't intense compared to other games I played, but that is the point. Civilization V is an experience about building an empire through other means other than war (fresh new take). The turn based system works well with this as it gives you time to make many decisions within one turn. The only thing I find funny is how one turn can be several hundred years. My ruler is apparently immortal.



My civilization game (if you haven't already guessed) is China. I chose them because it ties in with several things. I am an Anthropology/Global Studies with a Chinese track major. I am also enrolled into Chinese history this semester, WH110.


Now, in regards to Patterns of Population, population doesn't have a tremendous effect in the game in the later stages. Early on, it is important for productivity. Since I played on Easy difficulty for my first game, I didn't run into a problem with my population starving. My population just continued to grow, so I didn't have too much control over my population. My first three cities expanded enough to fit PLENTY of people (more people than I could grow in a game to occupy all tiles).

That being said, compared to China's civilization history, there is a problem with overcrowdedness. In the game, I can just conquer other civilizations, take their cities, and my people can move to other places. China has done that in the past, but taken over other civilizations now wouldn't work (United Nations would step in). If anything, this game doesn't consider population within capitals of each city. There wasn't any famine, disease, or natural disaster to worry about with my population. They happily grew without worry.


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